![]() Avoid values that require more than one keypress to execute. This parameter specifies the key to be pressed in order to quickload. ![]() This parameter specifies the key to be pressed in order to quicksave. Values of 0 and -1 will save on global and config savefiles, respectively, which will certainly cause issues. Values that are non-number or higher than the maximum number of savefiles will prevent quicksave and quickload from working. If value is 9, it will save on slot 9, and so on. For example if this parameter's value is 1, this plugin will always use File 1, regardless of previous saves. This parameter defines what savefile will be used for quicksave and quickload. You can only do this when in input phase. If you want to quicksave during a battle or quickload a save made mid-battle you'll need to put the VCM_BattleSave plugin above this one in the Plugin Manager. However, if you want to, credit me as 'VCM Plugins' You are not allowed to redistribute this plugin.Available for commercial and non-commercial use. ![]() I cannot guarantee it works on lower versions. Version -> 1.03 This plugin was tested only on RPG Maker MV Version 1.6.2. See 'Required Plugin' for extra functionality. Quicksave and quickload are only enabled if the player can move in the map in the instant the respective key was pressed. Savefile choice and keys are configurable. This plugin allows the player to save and load a specific savefile with a keypress.
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